


I tried a few of the included single missions for the RAF, and found them passable fun, again apart from some more quirks mentioned here. if you can get over some quirks, the visuals are pretty good, especially the cockpits, and as I said performance was surprisingly smooth. And that was before finding out whether the doubtless delectable but totally silly Spitfire Girl was still lurking in the wings (pun intended). Aircraft very hard to spot, without labels. RAF squadron codes vary from unit to unit, but are in too round a font. Key commands a chore to set up, partly thanks to confusing duplicate labels in the settings table. Radio comms menu present but seemingly, much of it non-functional. Reasonable levels of radio traffic, but with some howlers like the boss being described as the Commander, instead of the Leader. Over-weathered Hurricanes looking like ex-Japanese Army Airforce stock. Hedgerows replaced with 'tree-rows' and rather strong terrain colours (if not as cartoon-y as early versions). Dispersion of effort into planes with little or no role in the Battle of Britain proper, which must be at the expense of something. So, how come this mission report? Well despite reports of poor AI, broken radio commands and limited single player content, I got it cheap enough to mitigate the limited satisfaction which I was resigned to expecting.įirst forays with my new toy confirmed the presence of several things I didn't like. Until recently, I didn't have a system anywhere near the minimum spec of the current version on Steam, the Team Fusion 'Blitz Edition' (although it turns out to run smoothly, so far, at good-looking settings on a 1.5Gb GTX580, a lot less that the minimum 4Gb stated). Until a few days ago, having no interest in multiplayer, I had steered cleared of Cliffs of Dover. The gentlemen versus the players versus the Germans!
